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-= MajorMUD News =-
Editors: Published by:
Shannon Stewart & April Caldwell METROPOLIS Inc.
[email protected] www.majormud.com
December 2003 Issue # XI
-=-=-=-=-=-=-=-=-=-=-=-=-= C O N T E N T S =-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.11o Release Notes
-=Take A Tour
A Silvermere Journal
The MajorMUD History Channel
-=The Banana Peel
MajorMUD and Love
Realm Deeds Shop Contest
-=Realm of Legends
A Day in the Life of Ug
-=In the Spotlight
-=-=-=-=-=-=-=-=-=-=-=-=-=- Feature Story =-=-=-=-=-=-=-=-==-=-=-=-=-
Version 1.11o Release Notes
MajorMUD - Realm of Legends Release Notes
+ Version 1.11o - 12/11/2003 +
1) Added code to fix the problem with monsters not regenerating.
2) Adjusted level restrictions on some items.
3) Fixed reported typos for spells and monster movements.
4) Fixed the gnome merchant giving the magma blast scroll.
5) Fixed the barmaid providing sellable room tickets.
6) Fixed the bribe guard command for some jail cells.
7) As discussed in MudIdeas, chainmail tunics are now chainmail hauberks.
8) Fixed some monsters having incorrect magic weapon resistances.
9) Fixed luring ganghouse guards into shops without an emblem.
10) Monster head items are now wearable in the (Worn) slot.
11) Made some adjustments to the 5th alignment quest weapons.
12) Added a new area in the northern cleared fields.
13) Enchanted dagger is now required to kill the Spectral Knight.
What themes or feature stories would you like to see visited in next
month's issue? Would you like to write an article? E-mail Daymia at
[email protected] for more information!
-=-=-=-=-=-=-=-=-=-=-=-= Current Adventurers =-=-=-=-=-=-=-=-=-=-=-=-
Editor's Note: After many suggestions to interview the foxy MudIdeas
Forum Moderator and MajorMUD Design contributer Harkle, we here at
MMN saw a need to comply. Also, look for Harkle's article "Muddika"
in the Holiday Special column below!
Nity: So when did you start playing mud?
Harkle: You really want me to answer that?
Nity: Uh, yeah.
Harkle: Just be the same lame interview.
Nity: Hey, just follow me here!
Harkle: I started playing around the time module-1 was added on a
local BBS in Southern Cali called "Dark Tower."
Nity: What's your favorite mud character to play?
Harkle: Probably an Elf Paladin, but I'm partial to Half-Elf Ninjas
Nity: You don't play anymore, do ya?
Harkle: I started playing a few months back on the new MUDLive on
Metro's boards. For quite a while I had quit though, yes.
Nity: What is your fondest mud memory?
Harkle: The first time I found you could use a dead cat as a weapon.
It was probably the last "innocent" time I had playing MUD. I
used that cat for weeks, just because I could. I finally
stopped when I found myself another weapon that I liked even
more... a glowing broadsword. Man I was the king.
Nity: How long have you been an op?
Harkle: In forums?
Nity: No, at the local DMV. Yes in forums!
Harkle: Ooo... around the time Mod-7 was added. I started as a
scripting op on the old, old Forums. Then moved to main and
Nity: What's your favorite part of being an op?
Harkle: I can't say I really have one. The bright green name was
cool, then the little blue man was cool. The blue stars are
nifty too though.
Nity: What's your least favorite part?
Harkle: I'd say my least favorite part is feeling the need to read
forums when I'm not in the mood to.
Nity: Let's see what the listeners want to know. Azazel, are you
Nity: And you have a question for Harkle?
Azazel: I've been asked by a lot of people lately for the EXACT
formula for the new Q&D. Could you enlighten me Harkle?
Harkle: First you take the square root of of the exact perfect number
to the soul, then you divide that by the number of cells in
the human body. Once you have that number you must throw that
many quarters into the sky. The number of quarters God takes
for himself, is the answer.
Nity: So how did you become part of mud ideas?
Harkle: That happened after Izzy and I had been talking and I came
out "on top" in the conversation... so, as his revenge, I'm
now a MUDIdeas op.
Nity: So how did Shannon end up with the new title "Mom"?
Harkle: Well, that's what you call your mother, right? While she
didn't give birth to me and we're not related, as far as I
go, she is. She's done a lot for me and it's the only way I
that I can really describe her.
Nity: So you see Izak as a Dad too? Or he just a big brother who
picks on ya?
Harkle: He's more like a big monkey. He picks his nose and screams a
lot, but when it comes down to it he can't hurl poop for
squat. He's a good friend.
Nity: So, what's keeping you in the mud community?
Harkle: The chance to design and put the images in my head to use.
Even if people hate my stuff, it's rewarding to know it's
Nity: What got you into designing?
Harkle: Long story short, Cyan conned me into it. After that, I just
got more into it. I always thought about it, but never took
Nity: What are you most proud of designing at this point?
Harkle: Well, I really am fond of the Midnight Glare. I wrote the
story pretty late and it wound up with lots of errors, but
the concept in general I really like. Some of the stuff I'm
proudest of hasn't been put in yet and may never be. I
suppose area wise my favorite is the Strange Mansion... Quoth
the Raven, Never More.
Nity: And where would you like to see mud go? Do you have any ideas
Harkle: Quite a few actually. From multi-classing to ascended classes
with three or four choices per class to remort to. Probably
the biggest thing I want to see MUD explore is the Sky. Every
little kid wants to fly, you know?
Nity: Let's take one last call, shall we? Ricki, you have a
question for Harkle?
Ricki: If I'm not mistaken, you speak Japanese. What aspired you to
learn different languages?
Harkle: Partially, I'm really not any good at it. I really need to
get back into practice of speaking and/or writing. Same goes
for French. I've always been into history and culture, so it
was just natural to be interested in the languages of
Nity: Those the only 2 languages outside english?
Harkle: No, but they're the only two I'm particularly fond of and
wish to be better at. I've studied some German, Latin and
looked into enough linguistics to catch on to some other
random languages. Sadly I never got enough Russian to mention
it, despite it being the one I really wanted to know.
Nity: Have you ever been to any of these places?
Harkle: Several times to Europe, though only to Germany once. Also to
Russia and Sweeden, but not in my trips to "Europe." I've
been to Japan twice, surprisingly cold.
Nity: Very well, on to cookies. What is with your obsession with
Harkle: What's not to obsess? Cookies are superior to every form of
matter in the universe. If there is in fact a god, it would
certainly be a cookie... or maybe a lighter, hmm.
Nity: Any happy little notes you want in closing?
Harkle: Happy... I suppose you'd really have to not know me to think
I'd have anything happy to say of my own free will... oh
look, a cookie.
Nity: And with that, until next time! Thank you Harkle for your
time and patience. I'll try to be more of a flirt
Who would you like to see interviewed in future issues of the
MajorMUD Newsletter? E-mail Daymia at [email protected] with your
-=-=-=-=-=-=-=-=-=-=-=-=-= Holiday Special =-=-=-=-=-=-=-=-=-=-=-=-=-
(Based on the Chanukah Song by Adam Sandler)
Put on your tunica
It's time for a boss runika
So much for your scriptika
Let's celebrate boss dropikas
Boss runika is a festival of gear
Instead of one day of scripting
We get five crazy peers
When you feel like the only mudder live
Without a real-life task
Here's a new list of bosses you can kill
With friends like me and a flask
The ice sorceress,
Lets you sit on her throne
Then head down to Thrag�s cave and swing �til you see bone
Guess who gives and drops
Plenty of experience and toys
The Champion of Blood and all three of his "boys"
The weapon master is half a boss
His queen is half, too
Put them together
So many things drop I can give some to you
We got the Lord of the Hunt
And the Fallen Angel
Lady of the Night from mod-8�s a boss
And yes her robes do dangle
So pick up your goodsika
It's kill some more bossikas
Two times we tried on Ozrinomika
But now we have gear runikas
Gigantic Black Ooze
Still not a Bossy
But guess who is,
The guy who commands the Duergar posse
There used to be a she-dragony
Now she isn�t
But an adult red dragon is and boy she�s crabby,
Meia isn�t quite a boss,
But we still like to run to �er
Guess who killed the barmaid
On the way to the dread bum
No, I'm not talking about me
I'm talkin' about five newbies on a Phoenix run
This silly game has so many bosses
Bruce Springsteen isn't
But my mother thinks he is.
Tell the world you're busy-ka
It's time for Boss runika
It's not because you have no life-ika
They can toot their own harmonika
So take your job and shovika
Get drunk and kill Maliveka
If you really really wannaka
Have a happy happy happy happy boss runika!
Would you like to write a holiday themed story or poem about
MajorMUD for future issues? Contact Daymia at [email protected]
for more information!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bard's Tale -=-=-=-=-=-=-=-=-=-=-=-=-=-
Frosted brown grass carpeted the cold ground. Beneath the grass
the frost had a firm hold on the earth. Old and worn gravestones
stared at the gravedigger as he leaned on his shovel, taking a few
last moments before tackling the frozen ground. He no longer gave
any thought to the difficulty of digging through rock hard soil. Who
would he complain to? The dead? They were the reason he was digging
in the first place.
His thoughts were distracted by movement. A small procession of
people was descending the gentle curve of the bridge that connected
the city to the graveyard. Two weary looking men carried a narrow
flat board upon which rested a bundle of dingy cloth. They were
followed by a woman leading a child by the hand. The woman walked as
in a daze, her free hand tightly gripping the ragged cloak she wore
closed around her throat. Her eyes followed every move of the bundle
on the board.
The gravedigger sighed inwardly. They were early. He watched them
walk closer for a few moments before making his way towards the grave
he had dug just hours ago. He walked slowly, not wanting to beat
them and have to stand and wait. The frost made soft crunching
noises beneath his heavy boots. The gravestones watched him
silently, eternal witnesses to all he did. He wouldn�t talk to them
As planned, the party was at the grave before him. He stood
camoflauged, his drab clothes as colorless and monotonous as the
steel gray sky above him. He sank the blade of his shovel into the
mound of dirt next to the hole and waited. The two men didn�t give
him a single glance. He recognized them as assistants to the
undertaker. They did their job; he did his.
The woman continued to stare at the pitiful bundle of rags as the
two men laid it on the ground beside the grave. Her eyes were
red-rimmed from crying or from drink, he couldn�t tell. She was a
common woman and given to either. Her hair was unkempt and looked as
though it hadn�t seen a brush in days. The grave had probably cost
her everything she had.
The child on the other hand, stared up at the gravedigger with dark
brown eyes. Red ringlets peeked out from beneath a tattered wool cap
pulled down over her ears. She was wrapped in a brown overcoat that
looked to have been cut down to her size. It looked to have once
been a dark blue, but was now a faded gray. In stark contrast to the
rest of her dull apparell was the bright scarf around her neck.
Although it seemed a haphazard collection of rough strips of cloth
sewn together, the colors were vibrant. It made him conscious of the
chill breeze that bit his own neck.
Since there was no priest, the two men waited a moment out of
politeness before carefully lifting the body from the board and
placing into the grave. The woman continued to watch the bundle; the
child watched the gravedigger. He tried to ignore her as he began
the quick work of returning the displaced earth into the grave.
When he finished he leaned on his shovel handle, surveying his
work. The two men had waited respectfully while the body was covered
before collecting their board and leaving. They left the woman and
her child alone with the gravedigger.
Just as he was about to follow the lead of the assistants, the
little girl released her mother�s hand and walked around to his side
of the grave. He stared down at her as she stared up at him.
"Are you cold?" she asked. He shook his head, even though the
sweat from his short labor made the bitter breeze even sharper. She
thought about this a moment as she watched him. He tried
unsuccessfully to stifle a shiver. Then slowly she unwound the scarf
from around her neck, offering it to him with a smile.
When he didn�t accept it immediately, she said, "Take it. It will
make you warm." Hesitantly he lifted the scarf from her outstretched
hands. She watched him wrap it around his neck. She smiled again.
Despite its rough look the scarf was surprisingly soft. And warm.
In spite of himself, he broke into a small smile of his own and
nodded his thanks.
"Is that your father?" he asked, looking at the mound of dirt
beside them. Her smile faded as she nodded. "I�m assuming your
family can�t afford a headstone for him." The little girl�s eyes
filled with tears.
"I�m afraid we won�t be able to find him again if we leave."
The gravedigger nodded slowly as he thought. He didn�t have any
headstones and he didn�t know how to make them. Then he had a
thought. "What was his name?"
Although he had never learned to read or write properly, he knew
names. All of the gravestones had names. He�d had plently of time
to learn how to recreate the symbols to spell them out. He pulled a
knife from his coat pocket and knelt down, resting the shovel across
his knees. Into the smooth wood of its handle he carved the symbols
for the name Richard. He then stood and planted it firmly at the
head of the grave.
"There, now you will always know where to find him."
The girl beamed up at him with her soft dark eyes. She hugged his
legs in thanks. He smiled as the girl returned to her mother and
pointed at the upright shovel, saying something he couldn�t hear.
The shovel wouldn�t last forever. Eventually the elements would
claim it, rotting the wooden handle and rusting the iron head. But,
he had more shovels.
Interested in writing a story or poem for future issues of the
MajorMUD Newsletter? Contact Daymia at [email protected] for more
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Take A Tour -=-=-=-=-=-=-=-=-=-=-=-=-=-
Welcome to Silvermere
After my excursion around the Realm last month, tracking down the
storylines behind all the recent events with Version 1.11n, I decided
to remain in Silvermere. The town was so old historically I felt it
was really the next logical step in my tours around the Realm. This
is an account from the journal that I kept during my stay.
Oddly however, my journey begins in jail. You see, my last stop in
the Version N tour was with a Mr. Aiken. Unfortunately, he and I had
come to some argument over what I saw as a bleak future for mages.
At the time I did not know that he was in fact, a mage. Well to make
a long story short, one sharp cry and bloodied iron-capped staff
later and I find myself battered and thrown into jail. Now, as a
gypsy I am just a bit more qualified than the average barmaid to rate
this jail. First off, these guards saw fit to not simply throw me
into the jail cell once, but actually three, THREE, times! I cannot
even explain how this is possible, but I promise you that it is.
After I recovered from my concussion, I saw I was given no waterskin,
no bowl of stew, and absolutely no one heeded my cries about a phone
call. Strangely no one had bothered to disarm my weapon either, but
before I could make use of it, I was dumped straight out of thin air
into the crossroads of some slum.
My head hurt from the fall and I felt terribly disoriented. The city
limits were just a hop, skip and jump north from where I landed. I
was just about to head that way before I was stopped by some goth kid
suffering teenage angst, screaming something at me about "Death to
those who oppose the spud god!" I tried explaining to him that
running around cursing people was impolite, however he took no heed
of me. Needless to say, I left him crying like a baby on the floor
of a nearby shop. It soon came to my awareness that there was
actually an entire family of these potato zealots dwelling in some
rotting mansion to the east - some missionary could certainly score a
few brownie points by cleaning up that act.
Treasure to Trash
Heading into town I stopped at the first location to catch my eye, a
junkyard. As a child I had grown up hearing cool stories about the
things one could find in a junkyard, such as cereal boxes with logos
resembling one's likeness. To my dismay this junkyard was quite
hands off, as it was entirely automated, and its contents were sealed
behind gates. A demonic, fiery hilt caught my eye at the front of
the heap, and with rash disgust at seeing this weapon sitting amongst
junk, I quickly wenched a gold ring from my finger. Placing it into
the slot, I hit the button and watched the machinery come to life,
giddy with anticipation at my fortuitous find. One thud later and I
reached into the dispenser only to find a 'diet hellblade'. I was
furious. Immediately I kicked the machine, only to be brought back
to stunning reality at the wincing pain of my now broken big toe.
Forgive me Father, for I have PWNED
As I lay in my cot staring at the ceiling, my toe comfortably wrapped
and taking a breather from my boot, I heard a fellow patient ask the
healer for news. Eventually I began my own discourse with him, and
learned that he was some type of goody tushu errant. Apparently he
could not think for himself, and needed me to speak to the town's
Guildmaster before he would converse any further with me. Something
about the angelic choir and smothering incense was beginning to make
my head spin with regret of my nomadic, hedonistic path in life.
Before risking further insanity and rerolling into a missionary,
which would surely guarantee another visit to the Cult of Spud, I
quickly escaped and headed for the Guild.
A polite old man was seated in the foyer during my visit, and eyed me
suspiciously. He looked awfully familiar, though I couldn't place
the face. "Have we met before?" I asked, to which he eagerly shook
his head "no". The Guild mostly provides a hall for the training of
various walks of life, though one machine against the far east wall
can satisfactorily handle them all. I could have used a good lesson
or two myself at the time, but I remembered my earlier encounter with
Silvermerian machinery and decided against it. After an inspiring
chitchat with the Guildmaster, who, I highly recommend, I headed back
out towards the road. Something caught my eye on the bulletin, an
old message. At the end it read: "Soon work will begin on removing
the avalanche blocking the western road!" to which someone had added,
in a greasy red paste, "Har Har."
Gift Giving Cheer Starts Here!
I thought I'd take this moment to interrupt the journal with a
Daymia's Guide to your Holiday Shopping. Things getting cold in the
bedroom, ladies? Get the heat back in your relationship by getting
your man a Thuluk's Marvelous Hatchet. He'll be stocking your
fireplace with a smile! Men, keep your lady warm during the cold
season with her very own Sarkhee's Sapphire Ring! She'll be
resisting fjet in no time. And for the little ones, Jael's newly
revised super slings are guaranteed to raise your medical bills by
I will gladly pay you Tuesday...
After stocking up on supplies and a handful of presents for the
family, I reached into my pockets and found not a single copper
farthing. It was at this point that my travels took me to the Bank
of Godfrey, where I had the opportune moment to meet Mayor Godfrey,
the bank's obvious proprietor. During some brief small talk where we
discussed adventuring and the evils of the Realm, a loud shriek shook
the bank's walls. A townswoman had just been robbed of her amethyst
ring! Startled by the scream, the culprit, a thief who at the moment
was attempting to best the vault lock, dropped his lockpicks and
hastily scampered for the exit. Without a moment's hesitation, Mayor
Godfrey lept to the door and pinned the thief to the ground with the
tip of his greatsword. After the guards flocked in to subdue the
criminal, I asked the Mayor where he trained for such tactics. His
reply, "Well, it might have been Godfrey the Barbarian, but I'm
thinking that one was in Red Sentara."
Just before anyone reads this and thinks Mayor Godfrey used his
background as a famous action movie superstar to win himself the town
vote, allow me to correct. Mayor Godfrey used his background as an
action movie superstar to win himself a bank, which he later used to
buy the town vote. Anyway, inspired by Godfrey's heroism I skipped
to the local arena to avast a defenseless dummy. I wasn't long into
my attacks when I realized the dummy's wrappings were magically
enhanced to withstand attack. Then it came to me! If I were simply
able to remove the dummy's wraps and place them about my own body, I
would be invincible! In place of a dummy, Silvermere would have a
Queen! Not d-elf, but beautiful and terrible as the dawn! I paused,
recoiled, and found, to my surprise, I had been ousted from the arena
by a nearby guard on grounds of "vandalism" and "attempted grand
theft." When I asked the guard how it was possible to vandalize
something set up for free public beating, he merely pointed to his
eyes and then back at me, mouthing the words, "I see you."
I decided the best way to end such a trialsome day would be with a
stroll in the park. The whisper of leaves was quiet and relaxing,
and the statues inspired daydreams of lost heroes. I stopped a while
at a mystic, and remembered sweeping seablue hair and piercing golden
eyes. Then, I recalled a local fable, that if you threw a smoky coin
into the fountain's water, you would fly high to the heavens where
all your past mistakes would be forgiven. Spying one oddly disgarded
within some weeds at the fountain's base, I made a wish and threw it
in. I waited a moment, perhaps two, eyes closed and hoping, but
nothing happened. Maybe it was indeed only but a myth. And so, in
close of my day, I sat down at a nearby bench and stared deeply into
the trickling water, pondering my next adventure.
Interested in writing a Take A Tour article about Dragons of the
Realm? Have themes or areas in mind that you would like to see
visited in future issues? Contact Daymia at [email protected] with
-=-=-=-=-=-=-=-=-=-=-=-=-=- Nity's Notions =-=-=-=-=-=-=-=-=-=-=-=-=-
MajorMUD and Love
How can I make Sam the Banana notice me?
Sam's Secret Admirer
Dear Secret Admirer,
Assuming you are male, you at least have a chance with Sam. Sam is an
extravagant character and someone who enjoys attention. My thoughts
would be to get his attention. Perhaps sending him a strip-o-gram at
work or school, dressing in drag and doing a sexy striptease for him.
Make sure you stand out and make him notice you and give you a second
thought. Approach him and express your want for him. You have nothing
to lose by trying! Good luck and go get your man!
I've got a drinking buddy and former roommate who used to mud. He
quit shortly after mod 8 was released. After all these years, is
right for me to continously harangue him to play mud every time we go
out drinking? Oh, and if you notice a girl glancing at you and then
you stare at an object past her and she eventually turns to look at
that object, does that mean she's interested in you? Does this girl
like me? I'm confused.
Help me please!
Let me see if I can't answer this one question at a time. First
concerning your mud buddy. Harass away, get him back into the
addiction we all know and love. Unless of course he tells you flat
out to leave him alone, then I would back off. Until then, harangue
away! As far as your girl problems go, women always send mixed
signals. We are a breed of our own. There is never a way to tell if a
girl is interested in you. You can ask, but we lie. You can try and
take hints, but sometimes we drop hints that really mean nothing.
It's a game we like to play and unfortunately, due to code amongst
women, I cannot let you in on our divine secrets of the ya-ya
sisterhood. If any female is doing her job right, you will always
remain in suspense and never know which ladder you currently stand
on. (See http://www.intellectualwhores.com/masterladder.htm for more
information on the ladder theory)
For the past few years I've been carrying on a friendship with
someone who I thought was a well-adjusted, reasonable person.
However, ever since I showed him my "boomstick" he's entered a
downward spiral of perversion, crack addiction, alcoholism, and
hustling at pool. On top of all that, his priorities have been
outright worrisome, just within the past few weeks he spent time with
his "girlfriend" instead of playing in a contest within the game.
Recently he's been starting to make bizarre innuendos towards me, and
wanting to see my "boomstick" more and more often. I think he has
some envy issues because of it. Anyway, I think I'm finally sick of
it, I just can't decide whether I should drop him hard like the
moldy, rotten, sack of potatoes he is, or should I keep him around in
case it turns out he has some sort of redeemable value to him.
Too Sexy for this Shirt.
Dear Too Sexy,
Often showing your "boomstick" in a relationship of any kind is
likely to cause problems. I would highly suggest confronting this
friend about it. Tell him you are concerned and worried about his
behavior lately. His lack of desire for participating in contests
leads me to assume he's depressed. Perhaps he is facing envy issues
after seeing your "boomstick" and it has caused this depression. May
I suggest counseling for his personal issues and lack of desire for
contests? If he bites the hand you reach out to him, dump him like
the moldy, rotten, sack of potatoes he is! You don't need friends
like that when you have enemies! May I also recommend not flaunting
your "boomstick" to any future friends unless you have full
intentions on sharing it.
Have questions related to MajorMUD and life that you would like
advice on? E-mail Nity at [email protected] and look for your
questions in next month's issue!
-=-=-=-=-=-=-=-=-=-=-=-=-=- The Banana Peel =-=-=-=-==-=-=-=-=-=-=-=-
by Sam the Banana
Since all I do is sit around my house thinking about mud and typing,
I thought I would share my opinion on a few items that I don't think
get enough attention.
Golden Pike (G-Pizzle)
Really, this is one of the earliest compelling reasons to switch over
to 2-handed weapons and drop that shield. The backbone of this
weapon is its solid damage output. 50 on the top end for 3k speed
just rules the school for weapons pretty much until level 50(!),
excluding the ssgs of course. Combat 4 will find pulling 4s with it
easy, and ninjas, the 'slowbies' of the 3000 speed weapon class,
won't mind only pulling 3s or 3/3/4 with it at level 30-35 because
it'll crit the pants off any other weapon they've touched.
Additionally, the pike has some nice 'icing' in that it hooks you up
with 2 AC (take that, sabres) and a big accuracy bonus to push even
ninjas to a miss percentage under 20%. Now, this is the part where
somebody asks me, "OMG Sam but the SSGS owns the pike so much it is
1337!!!11" or something. Ah yes, but the pike only needs a fantastic
90 STRENGTH, so even girly little elves can use it, assuming, for
some odd reason, they have max strength at level 30. Oh yea,
witchunters can use it. Unf.
Silver Signet Ring
Ya ya, I know, no level 30 char is wearing this thing unless it was
given to them by some higher-level char or it was on the floor in
their ganghouse. I know, it deletes at cleanup, which is always
annoying. I know, it's good only. I know, only 5 classes can use
it. But man it rules. It totally rules. I mean look at it! It's
tied for highest damage bonus. Its accuracy bonus blows any other ring away. It's tied for 2nd
highest AC bonus. Not enough? It's got 25 hps. And it only weighs
15. That's a whole 10 LESS encumbrance than any quest ring and 5
less than the plat ring (zing!). Just think of what you could do
with 10 less encumbrance. It's quite possibly the "best ring in the
game." Wish my ninja could use it, that's for sure.
Crest of Silvermere
Wait wait, this item actually BLOWS. I thought I would include
something on here that sucks, and went with this, though it was a
hard call against a certain level 15 lim-1 tunic. Anyway, look at
this heap. Sure, it gives 1.5 AC and 1 damage, and, that's right 10
whole spellcasting, but it weighs freaking 150, and is lim-1, and
good only. Here's why it sucks: take a look at the giant spiked
collar. It's unlimited, any alignment, weighs the same, same damage
bonus, no spellcasting but gives 2 accuracy (much more valuable in
the long run), and oh, what's this? That's right - 1.5/.3 AC. It's
got *everything* the crest has except better AC and no restrictions,
save the level requirement. That's really the sole purpose of the
Crest - for that ONE person in the realm who isn't level 35 to put it
on his neck (oh and he has to be good also). But, since level 35
takes about 2 weeks tops to get to if you are proactive on
questing/bosses, the crest really pales next to the collar. Woof
Well, there you have it. P's!
Need insight on a certain genre of MajorMUD items? Send Sam the
Banana a PM (or see his forum profile for IM information) on
Mudcentral Forums with your request!
-=-=-=-=-=-=-=-=-=-=-=-=-= MajorMUD Resources -=-=-=-=-=-=-=-=-=-=-=-
The MajorMUD History Channel
by Blood Fetish
MMudville is easily one of the oldest MajorMUD resources in
existence, having started over five and a half years ago - just
before Version 1.1s. Despite its age and old school style, MMudville
still manages to keep up with the times by providing recent and
accurate information. Unlike most other MajorMUD information sites,
MMudville goes beyond simply providing faceless tables of stats. It
is a veritable encyclopedia of MajorMUD history.
When visiting this page for the first time, the viewer will
immediately notice that nearly everything is divided up by Module.
Though a little difficult to navigate quickly, it gives the user the
opportunity to see what each Module delivered in a way that divulges
the evolution of MajorMUD. Once a particular Module is selected, the
user is presented with much more than just ordinary item, spell, and
monster stats. There are sections to show what was new or changed
with that Module, captures of official press releases, and even the
descriptions of things most people might not think to examine in
game. Also included are hints for completing every quest, along with
detailed step-by-step walkthroughs for the hopelessly lost. For
example, this categorizing of information allows a player to see not
only the current races and descriptions post-Module 6, but also
the original descriptions before the changes. Much of this
information simply isn't provided anywhere else, including even minor
things such as what the gypsy tarot cards mean or how one creates a
MMudville also has a very casual feel to it. Besides the monotonous
stats so many other sites focus on, it offers flavor. Captures,
MajorMUD jokes, The Silvermere Smear, and even things like MajorMud
themed rap songs (Look out, Snoop).
For those trying to find the damage on the newest uber weapon to
those looking for a little bit more depth than just numbers, you'll
have more than just a home in MMudville.
Have a site that you would like to see reviewed in next month's
issue? Interested in writing your own MajorMUD Resource website
review? E-mail Blood Fetish at [email protected] for more
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MajorFUN =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Silvermere Trivia Contest
by Daymia & Blood Fetish
The Silvermere Realm Deeds Shop has just decided to hire a new
employee to man the front. However, not just anyone can deal real
estate! In order to qualify you must prove your mastery of the local
area lore. Be the first to send in the 20 correct answers to the
following questions, and you'll be hired as the new NPC!
1. What profession is Cygani?
2. What profession was Rab?
3. Who's grave is marked by a single red rose?
4. Where can you buy a silver holy amulet?
5. Who is the only Silvermere resident to sport moustaches?
6. Who is the only Silvermere resident to sport a goatee?
7. How many gold pieces does the boatman want for use of his boats?
8. Who made the junkyard?
9. Where might you find a dead jester?
10. Akmad claimed he was endowed like a(n) ______?
11. Who is opening a Manual Labor Emporium?
12. What is the Guildmaster's first name?
13. What is carved to resemble the arched neck and head of a dragon?
14. To what diety is the stolen golden chalice dedicated?
15. What type of groupe is coming soon to Silvermere?
16. What does Helfgrim grab when he dies?
17. How many jail cells are there in Silvermere?
18. What is the name of the only Gnomish shopkeep in Silvermere?
19. Who reads large books as a past-time?
20. What beast's claws can be found displayed somewhere in town?
Rules & Disclaimers:
-E-mail your answers to: [email protected]
-Only one entry per person. (Watch out for tricky questions, there
are a couple.)
-If you are the first person to send in the 20 correct answers, you
will be contacted via e-mail for an NPC name, description, and
greeting. If you do not wish to write a description and/or
greeting, or would like help, we will help or provide them for you.
IZaK has final say in name, description and greeting content.
-Your NPC name must fit in stylistically with the other names of the
Realm. In other words, names like "Cool Dude" or "Squirrel Basher"
will not be acceptable. If none of your character names are
suitable, you may make one up or be disqualified.
-If winner is disqualified, first runner up will be contacted for
the same information, and so forth.
-A notice will immediately be posted in the MajorMUD section of
Mudcentral Forums congratulating the winner once NPC information is
received from said winner. The correct answers will be posted
within the notice. This notice will officially close the contest.
Have an idea for a game, quiz, or other fun theme for next month's
MajorFUN column? E-mail Daymia at [email protected] with your
-=-=-=-=-=-=-=-=-=-=-=-=-=- Realm of Legends =-=-=-=-=-=-=-=-=-=-=-=-
A Day in the Life of Ug
by Daymia & Blood Fetish
This month's Legend features a half-ogre grunt from Metro Live on a
daily adventure in the City of Silvermere. One wouldn't think it
would be so hard to get a bite to eat!
Call for Captures! Next month's issue, Dragons of the Realm, is
looking to show off YOUR dragon boss capture!
-Bug abuse is not cool.
-Dragon bosses: prismatic dragon, massive white dragon, huge black
dragon, adult red dragon, enormous blue dragon, great green dragon,
aged earth dragon, ancient sand dragon, and colossal midnight
-Please send in either text or HTML format.
-Please do not send anything previously posted in Mudcentral Forums.
Chosen capture will be determined by pure impressiveness. Send
captures to Daymia at [email protected] or via private message to
Daymia on Mudcentral Forums. All questions welcome! Look for your
capture in next month's issue!
-=-=-=-=-=-=-=-=-=-=-=-=-=- In the Spotlight =-=-=-=-=-=-=-=-=-=-=-=-
Metro Live (telnet://masterpiece.com)
by Daymia & Blood Fetish
This month's In the Spotlight falls on Metro Live, home to both the
Legend of Ug and this month's interviewee, Harkle. Probably one of
the most rewarding experiences a MajorMUD player can have is to play
in a live Realm, where you actively take a role in shaping your
character from start to finish. And what better place to play it
than on the MajorMUD homebase itself, MetroBBS.
While scripting is certainly allowed, players must always be at the
keys. This is a great boon to both old and new characters alike.
For older players, this helps solve the biggest problem high level
characters face, boredom. Though occasionally there are a few
moments of silence, many players log in during work breaks or
otherwise just to chatter, ensuring there is rarely a dull moment.
For new players, this means there is practically always going to be
someone at keys who can help give advice, or offer assistance with
quests and experience. The atmosphere is very congenial and relaxed,
all of the players openly express interest in seeing more new faces
in the Realm. There are many high level limiteds available in
particular, simply because the board isn't yet big enough as a whole
to go out and acquire them.
Since all players must be at keys at all times, the Realm population
may appear to be on the low side. However, even with only 10 players
on average in the Realm at any one time, that is comparable to many
Realms with 25+ online, when you consider there are no dupes allowed,
and every single person you see is at keys. Playing on one of
Metro's boards also comes with its perks. Besides getting to enjoy
the occasional online visits of Shannon and IZaK, MajorMUD's core
developers, there is also plenty of active sysop support available.
What most Metro Live players will boast about is their monthly
tournaments. Whether its Shannon's gibbering horrors and terror
beasts testing the player's mettle, or IZaK's triathalons and
player's-choice rewards, there is always an event to keep the game
fresh and everyone involved. So get to keys on Metro Live!
Would you like to see your BBS In the Spotlight for next month's
issue? Contact Daymia at [email protected] for more information!
Interested in Advertising in the MajorMUD Newsletter or on Metropolis
E-mail [email protected] for an automatic response with more
MajorMUD News is published once a month by Metropolis Systems.
Copyright 1996-2003 All Right Reserved. [email protected]
Metropolis Inc. 8650 College Blvd. Overland Park, KS 66210